|
| School: |
Evocation |
Level: |
1st |
| Range: |
20yds + 5yds/level |
Components: |
S |
| Duration: |
Instantaneous |
Casting Time: |
1 |
| Area of Affect: |
1 creature or item |
Saving Throw: |
Special |
The wizard Telaron developed this spell in his younger days. As he gained
more experience in spellcasting, so did the versatility of this spell. The "Spark"
spell is actually the first of 4 closely-related spells, each successive spell
building on the previous. This allows a wizard to learn the next higher version of
the spell without costing a point toward his maximum # of spells per level.
The wizard can target one creature or object within the range of the spell. Upon
casting, a shower of sparks erupts at the targeted object or creature, causing 1d6
points of electrical damage (no save) to the target for every 2 levels of the caster
(thus, it would do 1d6 at levels 1-2, 2d6 at levels 3-4, etc.) The maximum damage to
the target is 5d6 points.
If the spell targets an object, the object may attempt a save vs. electricity if the
object is non-flamable or in the possesion of a creature. If the save fails, the
object will shatter, burst into flames, or any other affect appropriate to the item.
Torches, oil, and similar highly-flamable objects make their saving throws with a -4
penalty.
Flamable objects which are not in the possession of a creature will automatically burst
into flames when targeted by the spell. Magical and metal objects are unaffected,
unless specifically vulnerable to electricity.
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