|
| School: |
Evocation |
Level: |
3rd |
| Range: |
0 |
Components: |
V,S,M |
| Duration: |
Instantaneous |
Casting Time: |
3 |
| Area of Affect: |
3' radius / level |
Saving Throw: |
1/2 |
Frustrated by an apparent lack of good close-range spells, Silver sought to create
a low-level spell that could be used on multiple targets within melee range. This
spell was the result of that research.
Upon finishing the casting of the spell, a massive electric charge builds up around the
caster, which discharges at the end of the round. The caster is free to move around after
finishing the casting (thus the caster doesn't lose any AC from DEX). When the buildup
discharges, it creates a 4'-high wave of electricity which expands outward in a horizontal
ring. The area of affect can be as little as 1'-radius, or up to 3' radius per level of the
caster as desired, to a maximum of 36'.
All creatures (except the caster) within the area of affect suffer 1d6 points of damage
for every level of the caster, to a maximum of 12d6 damage. Affected creatures may
attempt a save vs. spell for half damage. Creatures which fail their saving throws are
stunned for 1 round.
The shockwave can ignite exposed combustibles or shatter other small exposed objects
(save vs. electricity to avoid). If a creature has failed its saving throw, any
combustibles or small nonmagical objects in his possesion may be affected (save vs.
electricity or be destroyed in a manner appropriate to the type of object). Unlike
Lightning Bolt, this spell cannot breach barriers.
The material components of this spell are a small steel pin and a piece of amber
worth at least 10gp.
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