Home
The Ancients' Crossroads
Tarian Spells Archive
Nature's Recovery
(Alteration, Abjuration)

Sphere: Healing, Protection Level: 6th
Range: Touch Components: V, S, M
Duration: 1 hour/level Casting Time: 1 round
Area of Affect: 1 Creature Saving Throw: None


Developed by the priests of Tatyana, this spell is a more powerful and faster-acting version of Nature's Cleansing.

When the spell is cast, it suspends the progress of all poisons and diseases in the target's system, delaying any remaining effects or durations until after the spell expires. Likewise, any poison or disease that enters the target's system is suspended until after the spell expires. If a posion has not yet reached its onset time, this spell acts just like the "Slow Poison" spell, delaying the onset time until after the spell expires.

Each hour that the spell is active, it slowly cleanses the target's system of any poisons and diseases, while surpressing any symptoms that the target may be suffering from the afflictions. It reduces the effects and durations of each posion and disease by 1/5th each hour that the spell is in effect. For example, a poison that normally deals 20 points of damage is reduced by 4 points each hour until the spell expires or the poison's damage is reduced to 0. A deadly poison (require a save to avoid death) is treated as a poison that deals damage equal to 10 plus the target's maximum hitpoints.

Any poison or disease affected by this spell for 5 hours or more is completed purged from the target's system. Once a poison or disease is purged by the spell, the spell begins reversing any effects the target suffered from the poison or disease prior to being purged by the spell. Hitpoints lost from the purged poison or disease are restored at a rate of 2 points per hour. Stat points (such as STR and CON) are restored at a rate of 1 point per hour. All other effects are cured at the rate of 1 effect per hour.

This spell does not reverse the effects of poisons or diseases that ran their course or were cured prior to the time of casting.

The material components of this spell are healing herbs worth at least 5gp per level of the target, prepared in whatever form is appropriate to the herbs (ground, mixed, etc.). The herbs are applied to the target or ingested, as appropriate, at the time of casting.

This spell is granted to priests of Tatyana and to Druids. Priests of other nature-based faiths have a 70% chance of gaining this spell, while priests of other faiths only have a 20% chance of gaining this spell.