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The highland felosians are mountain dwellers, often living in harsh and unforgiving
terrain. They are the most savage and brutal of the felosian races, where survival
takes precedence over such lesser things as art and high culture. Preferring to stay
in small mobile groups, they rarely form villages and tend to wander from one
hunting ground to another. Wizards are rare in these groups, mostly due to the
highly superstitious nature of this race. Priests are tolerated, but only because
the healing arts are necessary to survival, and they have the power to drive away
unwanted spirits.
Racial Interactions:
The other felosian races rarely acknowledge their kinship to these creatures,
considering them a throwback of long-ago times when rage ruled over intellect. The
only race these felosians have any peaceful relation with are the dwarves, mostly
because the dwarves mine valuable metals for making weapons and are skilled
fighters, a quality the mountain dwellers can respect. They are curt, but gruff in
their relations with other races. Most of all, they despise humans. The majority of
their contact with humans has been with bandits and barbarians, who fight them for
the scarce resources in the mountain regions.
Appearance:
Highland Felosians often resemble large mountain lions and other large cats found in
the mountain regions. Their fur is often grey, light brown, or golden brown. The
most common eye colors are yellow, green, and bluish-grey. In colder climates, they
most often resemble large lynx and bobcats.
Class Selection:
Highland Felosians can become fighters, thieves, or clerics, fighter/cleric,
fighter/thief, or cleric/thief. Although rare, they can also choose to become a
single-class ranger, or single or multi-class mage. Highland Felosians cannot
become bards, Tarian Mystics, or specialist mages. See the Quick Reference Sheet for
more specific information on class selection.
Advantages and Disadvantages:
The highland felosians have one distinct advantage over the other types of felosians.
Their harsh lifestyle demands that they be able to withstand more physical punishment than
normal. As such, they gain +1 to each hit die, in addition to any normal constitution
bonus. This bonus applies regardless of class.
Their major disadvantage is their limited class selection. They have the fewest
class choices of the felosian race.
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