|
Felosians are among the youngest races in existence within the realm. When they
first appeared in the realm, they were wild, isolated creatures. They killed
intruders with swift efficiency, and dominated the untamed woods and mountains in
the south-western portion of Tarias' largest continent. With the guidance of their
benefactor, the Ancient known as Felos, they began forming small hunting groups
which eventually grew into primitive villages over the next few generations.
They are roughly humanoid, with cat-like facial features and body frames, and most
of their bodies are covered in short, colorful fur. They stand roughly 62 to 74
inches in height, and their frames can range from small and limber to large and
powerful. Felosians are nimble creatures, with superb balance and precision. They
also have a love for exploration and to try new things, often against better
judgement. They avoid wearing metal armor whenever possible, preferring instead
light, natural armors that don't impair their natural abilities.
Felosians are one of the few demi-human races that have a shorter life span than
humans. They typically live about 72-94 years. They reach adolescence at about 8
years old, adulthood about 15, middle-age about 35, and old-age around 50.
In the generations since their first contact with other races, most Felosians get
along fairly well with their neighbors. They can be weary of strangers a times, but
for the most part offer their hospitality towards friendly travelers who happen by
their homes and villages. The notable exception to their disposition is humans.
Depending on the geographic area, felosian-human relations can vary wildly from civil,
guarded relationships to openly hostile encounters.
The average Felosian is skilled in one craft or another, from the artistic to the
functional. Most become builders, potters, and other professions necessary to
sustain the villages in which they reside. Those individuals that are particularly
gifted often become scholars, artists, priests, or wizards.
The average felosian can train to be a Fighter, Cleric, Mage, Specialist Mage,
Thief, Bard, Ranger, Fighter/Cleric, Fighter/Mage, Fighter/Thief, Cleric/Mage,
Cleric/Thief, or Mage/Thief. Far more rare, and exclusive to Felosians, are the
Tarian Mystics.
All felosians get a +1 bonus to their dexterity score, and a -1 penalty to their
wisdom score. Because of their cat-like nature, they have natural stealth and
climbing abilities, regardless of class.
There are three main branches of the felosian race, divided by the geographic
regions they reside in. There are the Highland Felosians, who live in rocky,
mountainous terrain; the Woodland Felosians, the most populous of the three, who
live in forests and deep jungles; and the Grassland Felosians, who live in the
grassy plains of temperate and tropical regions. More information on each can be
found in their respective pages.
All content on this site is Copyright 2000-2008 by Stephen Nispel or its respective
authors.
Content is for personal use only, unless otherwise granted by the original authors.
|