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| Minimum Stats: |
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Dex 12, Wis 14, Cha 12 |
| Prime Requisites: |
Dex, Wis |
| Races: |
Human, Elf, Felosian, Half-elf, Halfling |
| Alignments: |
LG, NG, CG, N |
| Allowed Weapons: |
Any blunt weapon |
| Allowed Armor: |
Leather, padded, hide, studded leather, chainmail, scale mail;
non-metallic shields |
| Major Spheres: |
All, Animal, Charm, Creation, Elemental, Healing, Plant, Sun,
Weather |
| Minor Spheres: |
Divination, Guardian, Necromantic, and Protection |
| Required Prof.: |
Herbalism |
| Bonus Prof.: |
Choose 2: Animal Lore, Survival (woodland), Tracking, Weather Sense,
Brownie, Dryad, Elvish, Pixie, Sprite, Treant |
- +1 to saves vs. poison from natural plant or animal sources (includes giant
versions of plants and animals).
- Can cast Analyze Balance at will when in a forested area. When used on a person,
creature, or object, it functions as the 1st level spell. When cast on a part of the
forest, allows the priest to determine if the ecology of the area has been disrupted.
- At 3rd level and every 3 levels afterward, can learn a new woodland language.
These languages include (but are not limited to) centaurs, dryads, elves, fauns,
gnomes, lizard men, manticores, nixies, pixies, sprites, and treants
- Gains the ability to identify plants, animals, and pure water at level 4.
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