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The Ancients' Crossroads
Tarian Pantheon

Aben-Sol holy symbol
Aben-Sol
The Eternal Sun
Alignment: Lawful Good
Portfolio: Sun, Light, Law, Leadership

The leader of the Ancients, and the oldest among the known Ancients. The Sun, the source of warmth and light to all living things, is a direct manifestation of his power within the realm. He heads the great Council of the Ancients, and though strict, is overwhelmingly benevolent in his judgments. Among the mortals, he is venerated by good-aligned rulers and nobles who believe in the "mandate of heaven" - the divine right to rule.

Common Physical Forms

Perhaps his most obvious form is the Sun. This is not an avatar in the traditional sense; rather it is a phenomenon directly associated with this god.

Aben-Sol often appears in the form of a human or demi-human male, always clad in golden armor and often armed with either a lance or javelin. Aben-Sol can also appear in the form of a gold dragon, a phoenix, or any other lawful-good or neutral-good creatures that are associated with the element of fire.

The Church

Mission & Edicts

The church's primary function is to uphold law and order, striving for the greater good, and opposing anything which is destructive or evil. They believe that laws should be used to improve the quality of life for all people who follow them, and not just for a select few in society. The views of the clergy are consistent with those one would expect of the traditional Paladin, representing not just law, but righteousness and nobility.

Organization

The church is highly ordered and stratified, with each member having a clearly defined place within each local chapter of the church. The highest members of the church are always the Specialty Priests, who usually govern over several temples within their designated districts. Next are the clerics, who embody the main portion of the clergy, and can hold positions of authority within the local temples they serve. Fighter/Clerics and Paladins constitute the military might of the church, called into service whenever an evil or injustice must be set right.

Attire

White and gold are the predominate themes of the armor and ceremonial robes worn by the clergy. Armor is always tinted a light golden hue with white trim, and always highly decorated with ornate patterns. A light tabard is often worn over the armor, prominently displaying the holy symbol of Aben-Sol both on the front and back.

For religious ceremonies, the high priests wear brightly colored and pressed robes, each tailored to fit the priest so that the bottom of the robe never quite touches the ground. Fighter/Clerics and Paladins in attendance at these ceremonies always wear their armor instead of robes, and often own two sets of armor - one set for every day use and one set reserved only for ceremonies.

Abilities and Restrictions

Listed below are the special abilities and restrictions for the followers of Aben-Sol. All followers of Aben-Sol use the abilities and restrictions for their class combination as listed in the Player's Handbook or appropriate class handbook, unless otherwise noted below.

Worshipers

Worshipers of Aben-Sol can be any allowed race and class combination as long as they are of LG, NG, LN, or N alignment.

Clergy

The general clergy of Aben-Sol can be any allowed race, though it is rare for Dwarves, Felosians, and Gnomes to join the clergy of this deity. The clergy can be any single or multi-classed Cleric allowed by their race, but they must be of LG, NG, or LN alignment.

  • All single and multi-classed clerics of Aben-Sol gain Religion as a bonus proficiency.
  • All single and multi-classed clerics of Aben-Sol turn undead as a cleric 2 levels higher against undead that are affected by direct sunlight (such as vampires and wraiths).
Specialty Priests (Clerics, Fighter/Clerics)
  • Minimum Requirements: Con 12, Wis 14, Cha 14
  • Prime Requisites: Wis, Cha
  • Allowed Races: Human, Elf, Half-Elf, Savanni*
  • Allowed Alignments: LG, NG
  • Allowed Weapons: As Cleric, plus long sword, short sword, lance, and javelin
  • Allowed Armor: As Cleric
  • Major Spheres: All, Combat, Divination, Elemental (Fire, Air), Guardian, Healing, Necromantic, Protection, and Sun spheres.
  • Minor Spheres: Astral, Charm, Elemental (Earth), and Summoning spheres.
  • Required Procifiency: Etiquette
  • Bonus Procifiencies: to be determined
  • Can Turn Undead as a cleric 4 levels higher against undead that are affected by direct sunlight (such as vampires and wraiths).
  • Single-class specialty priests cast spells from the Elemental Fire and Sun spheres as though 1 level higher.
  • Can cast Light once per day for every 3 levels of experience.
  • At 4th level, can cast Faerie Fire once per day.
  • At 8th level, can cast Warding Light once per day.
  • At 16th level, can cast Sunray once per day.
Specialty Priests (Paladins)
  • Minimum Requirements: Str 12, Con 9, Wis 13, Cha 17
  • Prime Requisites: Str, Cha
  • Allowed Races: Human
  • Allowed Alignments: LG
  • Allowed Weapons: Any
  • Allowed Armor: Any
  • Major Spheres: Combat, Divination, Healing, and Protective spheres
  • Required Procifiency: Etiquette
  • Bonus Procifiency: to be determined
  • Can Turn Undead as a cleric of the same level against undead that are affected by direct sunlight (such as vampires and wraiths).
  • All other abilities are per the Paladin class as described in the Players Handbook or Paladins Handbook.
* Savanni are the grassland Felosians of Tarias. For more information on this race, see the Races section of the website.