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This weapon was the creation of the wizard Urlfire, a powerful lich from the time
before the Great War. He created it in return for special favors from a greedy
nobleman seeking to overthrow his king. Once the nobleman took control of the throne,
the magic of the bow ensured that the new king remained under Urlfire's influence.
The king was defeated some years later by a group of adventurers, and the bow went
missing shortly thereafter. Urlfire also mysteriously vanished in the days after the
king's defeat. Though some believe he was destroyed by the adventurers along with the
king, his ultimate fate has never been discovered.
Appearance
The bow is pitch black in color, with several bands of inlaid gold and 2 blood-red
rubies inlaid into the front of the shaft. Except for its unusually dark color, this
bow appears to be a short bow +3 when examined and identified. However, upon first
use, the bow's primary power becomes evident to the user.
Primary Power
On a successful hit, the struck creature must make a saving throw vs. spell. If the
saving throw fails, the creature loses an additional 1d6 hitpoints, half of which are
added to the user's hitpoints (up to the user's max).
The bow must absorb at least 2d6 hitpoints each day in this manner, or it will
drain hitpoints from the user to satisfy its hunger.
Secondary Powers
Though the item is not considered cursed, the bow places a spell of binding upon
anyone who uses it. The user will become very possesive of the bow, using it almost
exclusively when possible. The user will obsessively seek to re-acquire it should it
ever become lost or taken forcibly. A Remove Curse or Dispel Magic
spell will free the character of the weapon's binding magic.
Any creature or character that is slain by the bow has a chance of being resurrected
as an undead creature of the same level or hit-dice. The chance of this is 2% for
each point of damage the bow inflicted on the creature (including drained hitpoints).
The bow counts as a short bow -3 against undead creatures, and cannot drain
hitpoints from them.
Stats
Rarity: Unique
Damage Bonus: +3 (-3 vs. undead)
Hitroll Bonus: +3 (-3 vs. undead)
Weight: 2
Speed: 3
Range: 50/100/180
Special: Drain 1d6 hitpoints (save vs. spell for none)
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