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Long Sword +4, "Rullin's Folly"

This sword is named after it's first known owner, a rogue who found the sword in some obscure dungeon. According to the tale, he met his demise a few days later when his party encountered a group of ogres. Outmatched, the rest of the party quickly retreated from the fight, but Rullin foolishly refused to back down despite the repeated shouts from his party members. Since then, the sword has changed hands numerous times.

Primary Ability: Riposte

The sword has a special combat ability which may be used against one incoming melee attack per combat round from the wielder's current opponent, and only if the wielder's initiative is better than that of his opponent. On the opponent's initiative, the wielder may choose whether to attempt the riposte. If he does, he must make a DEX check at half before the opponent rolls his attack roll.

If the roll is successful, the opponent's attack is deflected. If the roll is successful by 4 points or more, the wielder immediately makes a single counter-attack with a +2 bonus to his attack roll. This does not count against the wielder's normal attacks that round. However, if the wielder fails by 4 or more, the opponent scores an automatic hit.

Secondary Effect: Fanaticism

The sword gives its wielder an inflated sense of confidence, causing him to believe he is virtually invulnerable in combat. As a result, once combat begins, the wielder will find himself compelled to engage opponents so long as there is an opponent attacking him or his allies. If the wielder has healing spells or abilities, he will be unable to use such abilities as long as he is under the influence of the Fanaticism.

Note that the wielder can still use his other abilities, spells, and items, but he cannot stop fighting as long as there is an opponent attacking him or his allies. A successful wisdom check during combat will negate this effect. This check can only be attempted once per round, and only if the wielder takes damage during the round.

Stats

Rarity: Unique
Base Damage:1d8/1d12
Damage Bonus: +4
Hitroll Bonus: +4
Other: +2 Dex, -2 Wis
Weight: 4
Speed: 2
Special: Riposte, Fanaticism (see above)