Hit Dice: d6
Weapon Feats: Simple, Druid
Armor Feats: Light Armor, Shields
Custom Feats: Armored Casting, Spell Recall, Animal Companion
Skill Points: 4 + INT modifier (x4 at 1st level)
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (any), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Spellcasting: Casts Druid spells, plus select Wizard spells (see below)
Allowed Alignments: NG, LN, N, CN, NE
Other: Able to use magical items available to druids and wizards.
| Level |
Base Attack |
Saves |
Special |
Spells Per Day |
| Fort |
Ref |
Will |
0 |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
| 1 | +0 | +2 | +0 | +2 | | 3 | 1 | - | - | - | - | - | - | - | - |
| 2 | +1 | +3 | +0 | +3 | | 3 | 2 | - | - | - | - | - | - | - | - |
| 3 | +2 | +3 | +1 | +3 | Animal Companion | 3 | 2 | 1 | - | - | - | - | - | - | - |
| 4 | +3 | +4 | +1 | +4 | | 3 | 3 | 2 | - | - | - | - | - | - | - |
| 5 | +3 | +4 | +1 | +4 | | 4 | 3 | 2 | 1 | - | - | - | - | - | - |
| 6 | +4 | +5 | +2 | +5 | | 4 | 3 | 3 | 2 | - | - | - | - | - | - |
| 7 | +5 | +5 | +2 | +5 | | 4 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| 8 | +6/ +1 | +6 | +2 | +6 | | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | +6/ +1 | +6 | +3 | +6 | | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
| 10 | +7/ +2 | +7 | +3 | +7 | | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | - |
| 11 | +8/ +3 | +7 | +3 | +7 | | 5 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 12 | +9/ +4 | +8 | +4 | +8 | | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - |
| 13 | +9/ +4 | +8 | +4 | +8 | | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | - | - |
| 14 | +10/ +5 | +9 | +4 | +9 | | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - |
| 15 | +11/ +6/ +1 | +9 | +5 | +9 | | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 16 | +12/ +7/ +2 | +10 | +5 | +10 | | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - |
| 17 | +12/ +7/ +2 | +10 | +5 | +10 | | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 |
| 18 | +13/ +8/ +3 | +11 | +6 | +11 | | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19 | +14/ +9/ +4 | +11 | +6 | +11 | | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 2 |
| 20 | +15/ +10/ +5 | +12 | +6 | +12 | | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
* Mystics receive bonus Divine spells per day based on their WIS score, and receive bonus Arcane spells per
day based on their INT score, as found in the Bonus Spells table of the Player Handbook. Bonus spells
gained from WIS may only be used to cast Divine spells, while bonus spells gained from INT may only be used
to cast Arcane spells.
Armored Casting
A Mystic does not suffer the Arcane Spell Failure from Light Armors. Penalties from using shields still
apply.
Spell Recall
A Mystic can choose to sacrifice one of their prepared spells in order to recall and cast a spell of the
same level cast earlier that day. However, neither the spell being recalled nor the one being sacrificed
may be affected by a Metamagic Feat. For example, after casting a Magic Missile, the Mystic can
choose later that day to sacrifice her unused Cure Light Wounds spell in order to cast another
Magic Missile.
Animal Companion
At 3rd level, a Mystic receives an animal companion, using the same rules as a Druid. A Mystic counts as a
Druid 2 levels lower for determining the animal companion's abilities and bonuses.
Divine Spellcasting
A Mystic learns and casts divine spells from the list of spells normally granted to Druids. In order to
learn and cast a Divine spell of a particular level, the Mystic's WIS score must be at least 10+ the level
of the spell. A Mystic receives bonus Divine spells per day based on their WIS score (see table 1.1 in
the Player Handbook).
Arcane Spellcasting
In addition to casting Druid spells, a Mystic may learn and cast Wizard spells that belong to the
Abjuration, Conjuration, Divination, and Evocation schools of magic. They can cast Wizard spells of other
schools only if the spell has an elemental component (DM's discretion). In order to learn an Arcane spell
of a particular level, the Mystic's INT score must be at least 10+ the level of the spell. A Mystic
receives bonus Arcane spells per day based on their INT score (see table 1.1 in the Player Handbook).
Spellcasting Limits
Mystics must maintain a type of spellbook containing the arcane and divine spells they have learned, and
must refer to it when preparing their spells each day. However, this spellbook contains mental exercises
and mystical rites instead of the arcane formulae of a Wizard's spellbook. As such, neither class can learn
spells from the other's spellbook.
Mystics are limited in how many spells they may learn. For each spell level that they can cast, they may
learn a number of spells equal to 4 + the number of spells they can cast per day (including bonus spells
from a high INT and/or WIS score). Bonus spells granted by a high INT score may only be used to learn
arcane spells, while bonus spells granted by a high WIS score may only be used to learn divine spells.
A Mystic starts out knowing 1d4+2 cantrips (0th-level spells), and 1d4+1 1st-level spells of their choice.
Each time they gain a new spell level, they automatically learn 1 arcane and 1 divine spell of their choice
in the new spell level (if their INT and/or WIS score is high enough).
Mystics may learn additional spells by studying the spellbook of another Mystic, or by receiving training
from a Mystic of the appropriate level. A Mystic may also attempt to learn a new spell from a consumable
(single-use) spell scroll, but doing so requires a successful INT (arcane) or WIS (divine) check with a
DC of 10 + the spell level. The attempt takes a minimum of 1 hour, plus 10 minutes per level of the spell.
The scroll's magic is consumed by the attempt, regardless of success or failure.
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