Mystic (Pathfinder 2e)
Initiate Powers
Discerning the Transmundane
Frequency:  Once per hour

You spend 10 minutes of meditation with your Reliquary, expending a prepared Mystic spell slot to restore a Mystic spell you've already cast since your last daily preparations.

The spell being restored must be the same rank or lower as the spell slot expended.
Transfiguration
You gain your choice of Shielding Flux or Piercing Flux.
Call Mystical Ally
3 Actions Concentrate
Frequency;  Once per hour
Duration:  1 minute

You are able to call upon a creature which has a trait matching the affinity of your initial Mystic Order.

When you first gain this ability, select a Common creature of Small or Tiny size with the appropriate creature trait, and which is no more than 1/2 your level (rounded down). It uses the rules for Summoned creatures, except where noted below.

When summoned, the creature's level becomes equal to yours, adjusting its AC, checks, and DCs as appropriate. This does not give it any extra skills or abilities other than what the base creature has. Add 8 to its current and max hitpoints for each level above the base creature's level.

When summoned, the creature gains 2 actions. You do not need to Sustain this summoning. Instead, you may spend 1 action to Issue a Command once per turn, granting the creature 2 actions that turn.

Daily powers and spells (other than cantrips and at-will abilities) may only be used once per day, regardless of how many times the creature was summoned that day. Creature abilties with durations or frequencies longer than a day cannot be used.

The creature is free to refuse commands or even leave if treated badly.

If the creature dies, is Banished, or leaves due to mistreatment, you cannot use this ability again until your next daily preparations.

You may spend a week of downtime to select a different creature as your mystical ally.
Adept Powers
Serendipity
Free Action
Trigger:  You Cast a Spell from one of your prepared Mystic spell slots.

Roll a DC 18 flat check. If you succeed, you cast the spell without expending the spell slot, and you cannot use this ability again for 1 hour.

This cannot be triggered by spells under the effect of a Spellshape.
Power Surge
1 Action Concentrate Spellshape
Frequency:   Once per day

If your next action is to Cast a Spell from one of your prepared Mystic spell slots, it is Heightened by 1 level. This does not consume a higher-level spell slot.
The spell to be Heightened must be 1 rank lower than the highest spell rank you can cast.

Special:  Can be used twice per day upon reaching 15th level.
Inflict Malady
1 Action Concentrate Spellshape
Choose either Enfeebled 1, Clumsy 1, Stupefied 1.

If the next action you use is to Cast a Spell, your spell inflicts the chosen condtion on creatures you successfully hit or which failed their saving throw.

This effect lasts until the end of your next turn.

If a creature is critically hit by the spell or critically failed their saving throw, the value of the condition inflicted is increased by 1, and cannot be reduced below 1 for the next minute.
Master Powers
Energy Fusion
Choose two Alter Flux abilities you currently know. You combine their effects into a single ability.

Note that if they have effects with the same trigger (such as on a successful spell attack), you may only apply one effect per trigger.

The GM may determine if the two abilities are incompatible.
Redirect Energy
Reaction
Trigger:  An opponent critically fails a spell attack against you.

Choose a new target for the spell, and make a spell attack against that target. The new target must be in range and be a valid target for the spell.

If you succeed, your target suffers the effects of that spell (or the effects of a critical success if your attack roll was a critical success).