The party has been successful at clearing the trolls from De'Arnise Keep, but arrived too
late to save Nalia's father. To make matters worse, the party has discovered that the whole
attack had been orchestrated by the head of the Roenall family, a long-time rival of the
De'Arnise family.
Nalia keeps her word to the party, rewarding them for their efforts with a large amount of
coin, and allows them access to two of the treasures that the party saw on display on the
2nd floor (one of which is the last flail head). She then invites them to attend her father's
funeral once all the preperations have been made.
A few days later, the party meets up with Nalia again at her father's funeral. It is there they
encounter Isaea Roenall, who insists that Nalia honor the engagement their parents arranged
years ago. But she refuses, citing the fact that it was Isaea's own father who set the trolls
upon her home and killed her father. After a heated argument, Isaea storms off.
But, Isaea is far from done. Hours later, he tracks down Nalia and the party. He has the city
magistrate and several city guards with him, and a court order demanding that Nalia be taken
into custody until she agrees to the marraige. Under the laws of Amn, an arranged marraige is
a binding contract between noble houses. With no living male heir to dispute the contract,
Nalia must comply or lose her family estate to the Roenall family.
Again, she refuses, and is taken into custody. Isaea gives a sneering glance to the party, and
walks off with Nalia in tow. Ironhorse finds himself resisting the urge to deck the guy,
knowing full well that any attack against a nobleman would only land him in jail or worse.
The party heads immediately to the government district of the city, in hopes of finding some
way of freeing Nalia from Isaea's claim. They are ultimately unsuccessful, and decide to retire
for the evening before trying again tomorrow.
They no sooner reach the marketplace when they are beset by thugs lurking in the darkness
of the alleys. The party finds in the gang of thugs an opportunity to blow some steam, and
engages. A few minutes of battle, and it is over. One of the thugs lay dead, while the rest
flee into the night. Far more interesting than the fight, however, is what the party finds on
the body. Tucked away in his belt pouch is a note with instructions to capture the party, and
then take them to the Copper Coronet with the rest of the "merchandise".
The party sets off for the Copper Coronet inn, and begins quietly investigating the place
closer. They convince (as in, threaten) the barkeep to give them information, and he points
them towards the private backrooms. It is here they find the private rear area of the inn has
been converted into a makeshift pit-fighting arena where human slaves are forced to battle
against both wild animals and each other. Pit-fighting is not against the law in Amn, so such
a place is not an unexpected sight. However, slave-trading is a violation, so the inn has kept
its contests under wraps through bribery and secrecy.
The party tries to free the slaves held there, and discover the locks are designed too well
to break or pick open. They need to find the slaver in charge of the contests, who also happens
to be the one who traps and trains the beasts used in the fights. Nataya is more than happy to
lead the party in finding this beastmaster and "teach" him about what a wild beast is capable
of (moody lately, isn't she?).
The party ends up alerting every slaver in the building to their presence (yes, it was Nataya's
fault this time) once they find and gut the beastmaster. They quickly free the slaves held
there, who help the party fight the remaining slavers on their way out.
After things have settled down, the unofficial leader of the slaves takes control of the inn,
employing the aid of the hapless barkeep (who as it turns out, was hired recently and only
suspected the pitfighters might be slaves.) The party learns from the slaves' leader that there
are more being kept in a warehouse near the east end of the slums.
Thanks to his help, the party has little trouble finding the place, and they fight their way
in to where the remaining slaves are held. After freeing them, the party continues on to find
the reamining slavers who fled deeper into the recesses of the building. It is here they
encounter Yan-ti mages assisting the slavers, who pose a serious problem for the party. The
last of the Yan-ti attempts to cast a Polymorph spell at Ironhorse, but botches the final part
of the spell as Ironhorse's blade comes down hard on it. The spell goes wild, and Ironhorse
suddenly finds his physical form turned into that of a Crystal Dragon!
The transformation proves confusing, as he only has the physical form, and none of the
knowledge or abilities. Worse yet, he finds it extremely difficult to use his class abilities.
After a few stunned moments, the party pushes on, hoping to find a way to turn him back once
they have dealt with the leader of the slavers.
At last, the leader of the slavers lies dead, and in his office the party finds several
revealing documents. One of them refers to several transactions involving none other than
Isaea Roenall. The party realizes that this is just what they need to help Nalia. If Isaea
were exposed as a criminal, it could invalidate his claim on her and her family's estate.
However, they will need to find more proof...
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