From their investigations into the bazaar murders in the Umar Hills, the party has
stumbled upon a much more sinister plot. They have discovered that one of the more
powerful lords from the Demi-plane of Shadow is using the abandoned temple of the
ancient Sun-god Amaunator as a staging ground for invasion into the realm. If he
succeeds, his army of undead minions would grow until the whole of the realms was
consumed by living shadow.
With the words of the dead priest still fresh in their minds, the party proceeds
through the hole in the south wall of the burial chamber, and into the main hallway on
the other side from the wall of shadows that had blocked their progress earlier. They
continue down the hall until they reach another wall of shadows, and an open archway
to their left.
On the other side of the archway is a large chamber containing a pattern of 10-foot
square floor tiles, each tile with a letter engraved into it. An inscription at the
near end of the pattern of tiles translates to read: "He who walks in my name, shall
be rewarded". At the other end of the floor pattern are 2 archways, beyond which the
party is unable to see at this time.
The party mulls this over a few times, but is unsure what they must do. Zendril (poor
soul) attempts to detect for traps, and finding none, decides to try and run across
the tiles to the other side to see if anything happens. Each time he crosses a tile, a
bolt of fire strikes him from above. If not for the Ring of Fire Resistance he
possesses, he would have died from the blasts. In his rushed experiment, he notices
that 3 of the tiles he ran across did not summon a blast of fire, the letters of which
spell "T-O-R".
In a glimmer of insight, Theranion (one can imagine a little light going on in his
head) realizes the tiles that did not erupt in flame spell the last three letters of
the ancient Sun God's name, Amaunator. Scanning the tiles, he quickly traces a path
through the puzzle and makes it safely to the other side. Each party member in turn
traverses the puzzle safely, while Zendril watches with a bit of embarrassment.
Once the party is all together, they proceed through one of the archways on that side
of the room, which leads to a hallway connecting the two archways with 2 doors
directly opposite them. They peek inside the left-hand room, and see the third riddle
statue standing there in the middle of the room. However, they do not notice the pile
of bones right next to it, which suddenly forms into a Bone Golem when they enter the
room.
This creature is a twisted blend of an undead warrior and a wizard's golem, sharing
their combined strengths but without suffering any of their weaknesses. As the battle
would soon prove, magic has almost no affect on it, and only the party's blunt weapons
seem to do any real damage to it. It lets out a horrific scream, which sends chills
down the spines of all the party members. Both Roc and Nataya are stricken by the
scream with an unearthly terror that causes them to flee uncontrollably.
Without Roc and Nataya there to shield them from the golem's onslaught, Zendril and
Theranion must beat a hasty retreat back across the puzzle. They hope to use the
puzzle to their advantage, attempting to coax the golem across the tiles and take
damage from the bolts of fire that are triggered by its passing. To their horror, the
golem appears completely unaffected, and strides across the floor towards them.
As they run back down the hallway towards the entrance, the golem mere paces behind
them, Nataya and Roc slowly come out of their magic-induced fear. Nataya is none too
happy about being magically feared, and tears off toward the golem with vengeful
zeal. Roc also joins the fight, adding his own frustration to each swing of his
weapon. Finally, Roc scores a critical blow, and shatters the upper torso of the golem
with a well-placed thrust of his sword. What remains of the golem falls apart onto the
floor, and the party tries to find a place to rest and mend their wounds once more.
Once they have rested up, the party returns to the room with the third riddle statue.
There, they find the statue has been tampered with, its sealed compartment ripped
apart and its contents spilled out on the floor. Considering what they had just gone
through, they had few doubts the Bone Golem was responsible. Among the bits of
treasure, they find a second sun gem which will allow them to dispel the last wall of
shadows that blocks their way further into the temple.
The party next goes to the door to the right of the room that contained the golem, and
peers inside. Inside is a small storage closet, and a whisper of a voice calls out
from a darkened corner of the room, "Have you come for the holy symbol, flesh-ling? I
will tell you where I hid it, but you must help me first."
From out of the corner steps a shadow creature, and the party quickly readies their
weapons for a fight. The creature, however, puts its hands up defensively, and pleads
that it has no wish to fight the party. As it turns out, the creature has been trapped
here as a form of punishment from its master. It's only wish now is to escape its
prison, and perhaps get a form of revenge on its estranged master. If one of the party
members is willing to allow it to hide in their shadow, and take it back across the
puzzle to freedom, it will tell the party where it hid one of pieces of the Sun God's
holy symbol, and leave the party as it found them.
The party is none too keen on this idea, but they also know they can easily defeat
this single creature should it renege on its bargain. They also make it clear to the
creature what their intentions are should it attempt any trickery. After much debate,
the party leads the shadow creature back across the puzzle to freedom. It quickly
describes the exact spot in the room where it hid the item, and disappears into the
darkness before the party has the chance to consider whether or not to kill it.
The party searches the room for the spot as described, and soon finds a hidden cache
of items, including the Dusk Symbol, and a scroll containing the first and second
parts of the Dusk Ritual. With all three ritual scrolls in their possession, the party
compares the known parts of each ritual and draws on Nataya's basic knowledge of
priestly rituals to figure out what the missing parts of each ritual are.
They first return to the statue of the Dawn Ritual, and test their theories. To their
surprise, they are successful in answering the statue's riddle, and retrieve the Dawn
Symbol along with some minor treasure. They next go to the statue of the Noon Ritual,
and try to answer its riddle, but fail the first attempt. After some more discussion,
they try again, and are successful this time.
Once they have all three parts of the holy symbol in their possession, the party
combines the pieces with the amulet given to them by the ghostly priest of Amaunator
to form the Amulet of the Sun. With the Amulet of the Sun now complete, they have but
to find the Shadow Lord and destroy his foothold in this realm before time
runs out...
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