The party has been investigating their last lead into the cause of a series of brutal
killings in the Umar Hills: a pack of wolves that has been known to hunt in the woods
surrounding the farms of the village. They have aquired a map to the wolves' den drawn
by the village's resident ranger, and it has lead them northward to a section of
woods cloaked in an unnatural darkness.
As they finally near the wolves' den, they encounter a small pack of wolves prowling
the area outside. Nataya tries to use her animal empathy on them, but is blocked by
some greater malevolence within their minds. The wolves attack with intensity and
cunning, and their unnaturally large size boasts of fierce strength. As each wolf is
slain in turn, their corpses release a foul black mist which dissipates into the air,
leaving behind the dead form of a normal grey wolf. After the last wolf has fallen,
Nataya silently mourns them, and swears under her breath to take vengeance on those
responsible for the unholy transformation of the wolves.
As the group finally makes it inside the cave that serves as the wolves' den, they
encounter the older members of the wolf pack, each horribly transformed. The wolves
are not alone, however. As the wolves engage the party, shadows move along the cave
walls and circle around behind. These turn out to be creatures of living shadow, and
the party finds themselves surrounded and trapped.
Though the party eventually manages to overpower the wolves and the shadow creatures,
the strength-draining attacks of the shadow creatures leaves the party members sick
and weak for the better part of an hour before the affects wear off. Tired and nearly
out of spells, the party returns outside only to hear more howls off in the distance
within the depths of the wood. It has become clear to the party that the woods have
fallen victim to some unknown dark magic, and whatever is causing it is most likely
behind the murders in the Umar Hills.
They wearily continue deeper into the woods, following the distant howls as best they
can. After an hour's travel, they come to the site of several old, crumbling ruins
that appear to have been a temple complex long ago. The buildings themselves have
been reduced to nothing more than a few moss-covered walls and piles of stone from
fallen columns. In the center of one of the crumbling buildings is a huge crystal
which gives off a faint light, similar in hue to sunlight, but much dimmer. About 30
feet on either side are the remains of the building's walls, with 2 tinted glass
windows still intact.
While Theranion examines the crystal, Roc and Zendril scour the area around the
walls, curious about the 2 windows that have somehow survived intact. As it turns
out, the glass in these windows isn't glass at all, but some kind of dense
translucent material with highly reflective surfaces. Zendril moves the window a bit
on its hinges, and discovers that the 'glass' reflects the crystal's light into
bright patterns on the ground and the opposite wall. Hitting on an idea, he and Roc
tilt the 2 windows so they reflect the crystal's light back onto itself, effectively
doubling its brightness and creating a bright pattern of light upon the ground around
the party.
As they do this, they suddenly hear something moving in the darkness beyond the
pattern of light, and small flashes of glowing yellow eyes appear out of the darkness
all around them. The party finds itself surrounded by shadow creatures on all sides,
and prepare to draw their weapons. Oddly, the shadow creatures do not advance,
staying well away from the pattern of light shimmering on the ground around the
party.
While the party knows shadow creatures have an aversion to light, the pattern of
light from the crystal shouldn't be bright enough to be a problem. Rather, as
Theranion quickly surmises, the light must have some magical property which keeps the
creatures at bay. This is small comfort, as the creatures have the party surrounded
and accurate counts of how many creatures there are is made difficult by their
constantly shifting movements around the camp. The party rests within the confines of
the protective pattern of light for the moment, trying to come up with a plan to
defeat or escape from the shadow creatures.
Zendril begins a careful survey of the immediate area, hoping to find some means out
of their current situation. From the one corner of his vision, he notices a slight
shimmering on a section of the lit floor. Upon examination, he discovers a shadowy
illusion covering a stone staircase leading down under the temple complex. The
shifting light from the crystal had partially dispelled the illusion where it
touched, which was just enough to reveal it to a pair of sharp eyes.
Given few other options, and fairly certain the shadow creatures would not be able to
pursue them, the party begins to descend the stairs into the dark depths of the
ruined temple. As they descended the stairs, the darkness of the stairs pressed in
around them. A nagging feeling started to well up in each party member; a feeling
that they were somehow being herded, forced from the outside world into a lair of
darkness...
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