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The Ancients' Crossroads
Curse of Colderan: Showdown with Colderan

The group has been investigating the strange dream fever that has swept through Dagger Falls. Thus far, their investigations have revealed much more than they bargained for. The person behind the recent troubles is none other than Colderan Morn, back from the dead after almost a hundred years. The group's first confrontation with him did not go very well, and he seemed to be toying with them even as they struggled to defeat him.

Now, he has escaped, and the group is left to once again nurse their wounds. They head back out of the mausoleum to replenish supplies and try to get some much needed rest. When they are finished, night has fallen on the town once more. All that is left is for them to find Colderan and finish him.

They head back down to the mausoleum, and search every corner for clues as to where else he may hide. Theranion notices several tiny air shafts in the ceiling, leading at an angle upward toward the ground above. He uses his engineering skills to determine where the shafts come up to the surface, and leads the group back up into the town.

Using verified maps of the local area and landscape, Theranion pinpoints where the air shafts will come up to the surface. The group heads to a grassy knoll to the west of the town, and finds the remains of a crypt entrance. This was once the main entrance to the mausoleum and tunnels below, but was deliberately collapsed and sealed after Colderan originally died.

The group searches the area, and Nataya finds several recent tracks in the soft ground; one set of human tracks, and several sets of nightshade tracks. In order to give the group a chance to sneak up on their quarry, Roc stays about a hundred feet behind the others, letting the elves silently take the lead. Barely an hour later, the group comes to the edge of a twisted grove, where Colderan is performing a strange ceremony with his nightshade minions keeping watch.

The group has a plan for the wizard this time, and Zendril begins sneaking around the edge of the grove, preparing to sneak up behind the wizard once the rest of the group has the wizard and his minions distracted. He is halfway around when he tries to push a low branch out of his way, and it snaps clean off. He instantly jumps for cover, quickly finding a place to hide.

The nightshades are immediately alerted by the snapping of the branch, and the rest of the group has no choice but to attack immediately. Roc charges out of the bushes, while Nataya lets loose a barrage of arrows and Theranion unleashes a spell centered on Colderan. As the group begins their assault, the nightshades split into two groups; one group attacks with spears while the rest stay to guard Colderan and attack with their darts.

Colderan is caught off-guard, and cannot activate his defenses before Theranion's spell hits. While Nataya and Roc take out the nightshades, Theranion prepares another spell against Colderan. Colderan is quicker than Theranion this time, and summons several jermlaines to his aid. Theranion is forced to defend himself, and Roc switches to his bow to attack Colderan while Theranion takes care of the little critters.

Realizing he will not be able to sneak up on the wizard now, Zendril pulls out his daggers and begins throwing them at the wizard. This draws the attention of one of the nightshades, which charges at Zendril. Between the scattered fighting, Colderan manages to conjure his spell defenses, and retaliates against Theranion. Theranion manages to clear away the jermlaine threat with a Shockwave spell just as he is hit by several Magic Missiles.

By now, most of the nightshades have been dispatched. While Zendril and Nataya finish off all but the two nightshades guarding Colderan, Roc switches back to his sword, and charges at the wizard. He barrels straight at one of the nightshades as it moves to block, and sends it flying backward with a powerful backhand. He continues his charge at the wizard, and is hit by one of the wizard's fire spells.

Nataya and Zendril finish off the last of the nightshades, and join up with Theranion, pelt the wizard with missiles while Roc slashes away at the wizard's magical wards. Colderan lets out a few more spells - and a lot more muttered curses - before his wards give out and the group gains the advantage. Roc takes one final swipe at the wizard, and takes his head clean off!

Colderan's death is unusual, to say the least. As his body falls to the ground, the flesh turns grey and dry, then starts to decay from his bones with seconds. After only a few minutes, all that is left is a crumbling skeleton and those few magical items he possessed. It appears that whatever magic had been used to raise Colderan from the dead was not permanent, which meant he had to use magic (and possibly the life force he stole from the various townspeople) to sustain himself.

There was one more problem for the group to ponder. Colderan obviously did not raise himself, and nightshades lack the magical prowess to perform such a ritual. That meant someone else had to have brought him back, and Nataya has a very strong suspicion it has something to do with the sleeping priestess they found in the mausoleum.

The group heals its battle wounds, then heads back to the mausoleum; to the chamber of the sleepers. There, they find the remaining victims waking from their sleep, most scared and confused. One however, is raving mad, grumbling about how she'd "kill that ungrateful wizard if he wasn't already dead!" and other such musings. She stops her mumbling immediately upon seeing Nataya, and they each lock a hateful gaze on the other.

Nataya draws her sword and takes a step toward the priestess of Cyric, ready to cut out her black heart. Theranion jumps in quickly and tries to calm her, stating that there are better ways to deal with the priestess. With a mischievous grin, he whips out his Rope of Entanglement, and wraps the priestess up tight. This elicits a slight chuckle from one of Colderan's other victims, and the group heads back up to the surface to turn the priestess over to Randal.

With Colderan destroyed, and the priestess who raised him from the dead now in custody, the remaining victims of the dream fever begin to recover. Randal remarks, quite accurately, that this is the second time the group has saved the town of Dagger Falls, and the third time they've come to Randal's aid. There is nothing more he can give them, except for more land grants around their castle and a seat on the local council.

For the time being, the group has a chance to relax, and make some last minute preparations to their castle for the coming of winter...