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The Ancients' Crossroads
Curse of Colderan: The Old Mausoleum

The group has been exploring the caverns under Dagger Falls for a few hours, and has come across the entrance to an underground mausoleum with connecting tunnels. They are currently faced with three corridors, which lead to different rooms and crypts. After a few minutes, they decide to take the right-hand corridor.

The corridor leads bends to the north, and ends in an oak doorway with a small room on the other side. Roc heads in first, and is attacked by a Homonculus, a creature which commonly serves as wizards' familiar. He is bitten by the creature, and immediately falls asleep from the creature's tranquilizing poison. Theranion and Zendril manage to get in a few good blows before it flies off down the corridor and out of sight.

They are unwilling to leave Roc behind to pursue the creature, so they begin exploring the room. There are doorways leading from the room to the west and east. The western door opens into one of the first three corridors the group faced earlier, so the group decides to explore the eastern door awhile. As Theranion heads to the eastern door, he notices a strange crack running along a section of the southern wall, and investigates.

He probes the area, and discovers a secret panel concealing a stash of books and potions. Though none of the books are magical, they do contain useful information for creating a variety of minor magical items and potions. With a spring in his step, he collects the items and distributes a small share them to the rest of the group.

Next, Zendril opens the eastern door, and reveals a crypt with eight wooden tables arranged inside. One each table is a sleeping body -- those of the missing townspeople! Despite their best efforts, the group fails to wake any of them. They decide that the only way to wake them is to find the culprit that put the victims here in the first place. However, they are not sure about trying to wake the person on the last table. She is dressed in priest robes bearing the symbol of Cyric, the Dark Sun.

On their way back out into the corridor, several nightshades attack the group. The creatures fall fairly quickly this time, as the group has gained some experience in dealing with them. Immediately after the battle, three of the sleeping victims awaken, confused and scared. After consulting the books he found earlier, Theranion figures out that the nightshades were somehow created by using the life forces of the sleeping victims. Killing a nightshade that was created in this manner will free the victim from their cursed sleep.

Armed with this new knowledge, and with Roc groggily shaking off the effects of the homonculus' poison, the party escorts the 3 freed victims back to the surface, then returns to the mausoleum to continue the hunt. They next head down the opposite corridor from the chamber of the sleepers, and encounter more of the nightshade creatures. Beyond the creatures is another door, which opens to a carved stone tunnel.

Down the tunnel they find another door, and upon opening it, discover a strange web with little electrical charges running through it. A bolt of electricity suddenly lances out at Theranion, and he barely ducks out of the way. This "creature" proves a bit daunting, as every physical blow against it sends a mild shock through the attacker's body. When they have removed the offending substance, they discover another small cache of treasure, which appears to have been placed here very recently.

They continue down the tunnel, and come to another river crossing. This stone bridge is intact, but is partially submerged. The group manages to carefully cross the bridge, and continues until they reach a large stone doorway at the end of the tunnel. The door is very cold to the touch, more so than the surrounding rock, and there are strange noises and the sounds of a low incantation coming from the other side. With extreme caution, they slowly open the door and peer inside...