Directly between the two crossbow holes, a door opens up in the side of the cave,
revealing a chiseled hallway with a soft light emanating from somewhere around the
corner. The group proceeds down the hall, and into a large chamber some 25 feet high and
100 feet in diameter. The ceiling is a maze of flying buttresses, supported by sturdy
stone pillars at evenly-spaced intervals. Four of the pillars are embedded with round,
glowing crystals (polished quartz with a Continual Light spell cast into them).
Silver pries one of the crystals loose, and rolls it down one of the hallways to set off
any floor traps or tripwires. The group then follows him down the hallway, ending up in
a small round room with a thin lookout window in the northern section of the wall. The
window is well hidden from the outside, but affords a complete view of the river valley
to the north, including the path leading up to the ridge.
They next proceed to the next hallway, where they are set upon by a group of bonebats.
With some magical healing, the group defeats the bats, and explores the second lookout
chamber at the end of the hallway. Finding nothing of interest there, they return to the
central chamber, and enter a third hallway. The hallway leads to the outpost's smithy,
where the dwarves once forged and crafted the metals and jewels mined from the earth.
Immediately upon entering the smithy, they are attacked by a magical hammer that was
lying on the anvil in the center of the room. The hammer gets in a few good blows before
Silver manages to snap the hammer's handle with a well-placed swing of his sword. The
hammer falls lifeless to the ground, leaving the group to explore the area in peace.
In a hidden cache, they find an army's worth of rusted armor and weapons (worthless),
plus a few pieces which have survived the ravages of time. These items turn out to be
magical, and the group uses the opportunity to rest and identify their treasure. All
told, they find 3 magical axes, 2 dwarf-sized suits of enchanted chain mail, and 4 small
magical shields. All the items end up in their handy-dandy Bag of Holding.
They next proceed to the fourth hallway. As they round a corner, they come up on a
large, stone-skinned snake creature. It attacks immediately, and the group finds
themselves slowly forced back through the hallway, as their attacks fail to penetrate
the creature's thick skin. Silver's cooshee is severely injured, and limps from the
battle as Silver holds the creature at bay. With few other options, Silver tries out a
spell he recently researched, and everyone hastily clears the way.
He casts his spell, and stands nearly motionless as a powerful electric charge builds up
around him. The creature attacks, and strikes him hard, but is quickly thrown back from
a sudden blast of electric energy that explodes in a ring around him. The creature rears
up in pain, and Nataya looses an arrow into the gaping maw of the beast (its only
vulnerable spot). The arrow penetrates straight to the creature's brain, killing it
instantly.
The party nurses its wounds, and enters the room at the end of the hallway. It turns out
to be the chapel area, and scattered on the floor are the remains of eight dwarven
warriors. On one of the walls is an inscription written in the dwarven tongue,
apparently burnt into the stone. Theranion uses his skill with languages, and reads the
passage aloud to the group.
"Children of Earth, for your insults to Belesaria, my beloved, your axes shall be
blunted and your crops shall wither. All living things shall flee my unhallowed might.
In seven days, I shall tear down your halls, and leave no stone standing.
Signed, Colderan the Mage-Lord"
Signs of the long-ago battle are evident in this room. Most of the area is partially
scorched, and the skeletal remains have melted pieces of metal scattered about them.
Only one sword remains, still clutched in the hand of one of the fallen warriors.
Theranion carefully pries it loose from its wielder's grasp, and examines it
thoroughly. As he studies the sword, Nataya begins the careful process of collecting the
remains, wrapping each in a properly blessed, pure white linen cloth.
Silver manages to push the dead creature's body away from the wall, and finds a tunnel
barely large enough to crawl through. He comes upon the creature's lair, where he finds
a small pile of coins (worth a few hundred gold pieces total), and a nest of
stone-textured eggs. As Silver contemplates the eggs' worth, Theranion cleans off a
hundred years of dirt and grime from the sword to reveal dwarven runes engraved into the
blade. The runes spell out the name "Olar", which roughly translated from the dwarven
tongue means "Mage-killer"...
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