At the entrance is a set of old mine tracks, and a few mine carts pushed over on their
sides. Zendril gets an idea to "clear the way" down the tunnel, in case there are any
monsters or traps waiting. With some help from Theranion and Nataya, he positions the
cart onto the tracks, outfits the front with several old pickaxes, and loads the cart
with loose rocks. With a mighty shove, they send the cart careening down the dark
tunnel. A few seconds later, they are rewarded with the sounds of screams and a loud
crash somewhere down the tunnel.
The end of the tunnel splits off into two other tunnels, and they find the smashed cart
and the mauled bodies of several duergars scattered about. Zendril's idea was a success!
After they are done picking over the items on the bodies, Theranion begins leading the
group down the left passage. He gets no more than few feet before nearly stepping into a
gelatinous cube.
He stops short of the cube just a few inches from its creeping surface. With a sudden
lump in his throat, he quickly backs away, then lets loose a fire spell. The rest of the
party follows suit, destroying the creature from a safe distance. Still a little shaken,
Theranion decides it might be best to go down the right passage instead. One can never
be too careful...
As they venture deeper into the mines, they come across several groups of duergar
dwarves ready to hack the party to pieces. These first few enemies pose little problem,
and the group continues forward. The group is feeling rather confident at this point,
until Zendril accidentally steps on a tripwire, causing a spike-filled slab of wood to
swing down from the ceiling at the group - a duergar trap. They escape with only a few
scratches, but are suddenly much more cautious from this point forward.
A little while later, they enter a carved room dominated by a large pit. In the pit are
two rust monsters, "pets" of the duergar. Several duergar sneak up behind the group and
attempt to rush them and knock them into the pit. Quick thinking by the group thwarts
the duergars' attempt, and two of the duergar end up falling into the pit themselves.
The rest are quickly dispatched.
Further down the passageway, the group enters a large mined-out cavern, which once
served as the hub of the dwarves' old mining operations. A large force of two dozen
derro dwarves ambushes the group, firing crossbows at them from all directions. They are
forced to retreat back to the pit area, where they ready themselves for battle from a
more defensible position.
As the main force of the derro chase the group through the tunnel, a smaller force heads
down another set of tunnels to box them in at the pit. As hoped, the pit area proves to
be an excellent defensive area. During the battle, Zendril comes within a hair's breadth
of losing his life to the derro onslaught. Theranion manages to trip several of the
derro into the pit with his staff, and Nataya charges at the group of derros attacking
Zendril, giving him the chance to retreat behind the front lines.
When the battle was over, the group emerges victorious, but in very bad shape. Theranion
has nearly exhausted all his memorized spells, and Nataya uses the last of her healing
spells on a severely injured Zendril. When they make it back into the large cavern where
they were ambushed, they discover one of the derros' prisoners, bound and gagged in a
small alcove.
The dwarf introduces himself as Drommel Skullhammer, one of Graylin's former followers.
Drommel admits to helping Graylin plan the theft of the axe, but insists he knew nothing
of the duergars' and derros' involvement or the death of the guards until it was too
late. Graylin had him bound and dragged down to the derro encampment, with plans to use
him and a few others as an offering to the derro in exchange for their help with a
summoning and resurrection spell.
Attempting to atone for his actions, Drommel hesitantly informs the party of Graylin's
true plans. Four hundred years ago, Thorlin defeated an ancient red wyrm using the very
axe that Graylin has stolen. Thorlin's axe is the only weapon ever known to penetrate
the wyrm's thick scales, and in Graylin's communications with the dragons' spirit, has
learned it would like nothing better than to see the axe destroyed. Graylin now plans to
resurrect the ancient wyrm, and offer up the axe as a sacrifice in order to curry the
wyrm's favor in his schemes. If this happens, the dwarven settlements in the area would
be powerless against Graylin and his allies...
All content on this site is Copyright 2000-2011 by Stephen Nispel or its respective
authors.
Content is for personal use only, unless otherwise granted by the original authors.
|