After their initial effort to clean out their new keep of the monsters infesting it, the
group has taken two days to rest and restock much-needed supplies back at Dagger Falls.
Now that everyone has had a chance to recover from the battle with the mysterious greater
doppelganger and his minions, they are ready to tackle the hard part of the keep;
clearing the dungeon beneath it.
They return to the east tower, and descend the stairs to the dungeon below. A door
at the bottom of the stairs opens up into the northeast corner of a room containing a row
of empty shackles along the walls. Scattered on the floor are the remains of one or more
torture devices. There is a small hallway which leads off to the west, and a wooden door
adorns the south wall.
The group first decides to explore the western hallway. They travel down a few dozen
feet, and come the hallway opens up into a section lined with rows of private cells, once
used to confine the most dangerous of the keep's prisoners. At the opposite end of this
section is a door, which leads to the head jailer's quarters. The group finds nothing of
interest here, save for rotting wood and a damp stench which pervades the area.
They next try the door on the south wall of the first room. It opens to another thin
hallway, which leads to a small network of servants' passages to other parts of the
castle. The hallway also leads to the keep's various underground storage rooms, which
are capable of holding several months worth of food supplies and other necessities during
times of siege. The group begins exploring the storage rooms one-by-one, to make sure
they do not overlook any creatures hiding within.
In one of the rooms, they are attacked by a pair of giant scorpions. The creatures are
quick and deadly. One of the creatures manages to strike Zendril with its tail, and he
falls to the ground, paralyzed and slowly dying as the venom spreads through his body.
Nataya quickly runs up and drags him away from the creature while Silver and Theranion
engage it. A dose of anti-venom keeps Zendril from dying, but he remains helpless for a
half-hour afterward.
Most of the other creatures they encounter are easy enough to dispatch, but in the last
and largest room, blood stains can be seen on the floor, and bits bone from unidentified
creatures litter the area. The group readies their weapons in expectation, but are still
taken by surprise when the creature strikes from its hiding place.
A tunnel centipede lunges straight at Silver from the darkness, grabbing him with its
powerful mandibles. He barely escapes being cut in half by burying his sword into the
beast. As soon as he breaks free, the creature rears back, and attacks again. The beast
is absolutely HUGE, with most of its bulk still inside the large tunnel leading to its
lair. It gets in several hits on each member of the group before it attempts to retreat
back into its lair.
The group fires missile weapons and bursts of magic down the tunnel after it, killing the
creature before it can escape or regroup. Unfortunately, the magic used proves too much
for the tunnel, and it collapses inward around the dead creature. The group quickly
clears out of the room to avoid the backlash of dust and debris.
The group next consults their make-shift map of the dungeon area, and notice that all the
rooms and hallways they've explored run along the outer portion of the keep, leaving a
large blank area in the middle. They know their map couldn't be off more than a few feet,
which means there might be another hidden portion of the dungeon area.
They begin an exhaustive search of the inner walls, looking for anything out of the
ordinary. When they finally make it back to the dungeon entrance, a search of the west
wall reveals just what they were looking for. When studied carefully, a section of the
wall reveals a shimmering outline so faint that it can only be seen from a few inches
away.
The shimmering marks the boundary of a specially designed Wall of Force. Theranion soon
finds a tiny crystal button buried in the mortar of the wall, and deactivates the wall by
removing it. Beyond the section of wall lies a natural stone tunnel, apparently here
since before the keep was built. The sounds of trickling water can be heard somewhere
down the tunnel, far off in the darkness beyond...
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