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by Stephen Nispel

This is my first draft of a hidden mountain cave, as described in the "entrance"
page of the website. The mountain scene here features 3 main terrains, one for
each mountain you can see directly or by its shadow. To make the cave, I simply
created a small terrain that would serve to cut a hole in the side of the
mountain. I made it a negative boolean, and grouped it with the mountain's
terrain. I then added a few boulders and trees.
The hard part of this image was the textures. I had to come up with a texture
scheme that would scale properly. Most terrain textures look good at a distance,
but rarely close-up. I ended up creating 2 different textures. After creating
the texture for the distant mountain, I used it as the template for the close-up
mountain texture. For the close-up texture, I scaled it up a bit, then added a
extra rocky and erosion details you would only see close-up. I then took that
new texture, and modified it for use on the boulders, to giving the boulders the
same general details, but making them look a bit more weather-worn.
All content on this site is Copyright 2000-2008 by Stephen Nispel or its respective
authors.
Content is for personal use only, unless otherwise granted by the original authors.
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